- Learner Profile
I used to think that branding in a video advertisement was all about showcasing the company’s product, in terms of its functions and purpose. However, after this unit I now know that it is more than that. Creating an advertisement not only is to feature a company’s products, but it is also to capture the essence of the brand. The video is supposed to show the message the company stands for. In my case, I tried to communicate the carefree enjoyability of life experienced while still keeping up with one’s responsibilities. In the past, I never noticed or paid attention to the various symbols or metaphors companies included in their ads to help to speak to their message. Or how angles in filming can help express a character’s feelings or emotions. Now I understand how these aspects come into play with each other in order to produce an advertisement that can clearly communicate the company’s message. In my advertisement, I used a skateboard as a symbol showing that in order to reach your goals or your desired destination in life, you could take a skateboard, which is both fun, and quick with some safety risks involved. I believe that this was able to help express my message. I also didn’t consider how much research is put into an advertisement before producing the video to be able to understand the target audience better. After doing my own research for my advertisement, I learned several of my target group’s preferences. Therefore, I made sure to incorporate this into my advertisement, so that it would be both relatable and interesting. Overall, after this unit, I was able to learn new things and deeper my understanding on company branding and video production.
Through my research, I have learnt that the 3rd grade math curriculum does revolve around the four basic core operations. I have also discovered the ideal game lengths regarding attention spans of students around the ages of 7-9, popular theme characters, types of board game mechanics, and how to use a laser cutter through both secondary research and primary research, including surveys and product analysis. I’m going to apply the new found information I have learnt to be able to design my educational board game the most successfully and appropriately. I will be designing my board game to be around 15-20 minutes long to make sure that the students stay engaged and to increase the enjoyability of the game as the simple objective may become too repetitive after very long. To ensure that the game becomes very re playable and enjoyable, I will make sure to feature a variety of maths questions with different difficulty levels, as I’ve learnt from my product analysis, to make sure that the students are still challenged enough to learn but not too much that the game becomes too difficult for them. Through my primary research, I have learnt that it takes the students around less than 30 seconds to solve a solution, therefore I will ensure that the timer is set accordingly.