A few things that stuck out to me in my research for aspects of good educational apps were 1. Start off with a single element/purpose. Don’t go into the app with the idea that it will be for video calling, and posting photos, and playing mini games, pick one area and start there. 2. Meet a universal need, such as food and shelter, safety and security, connection and belonging, recognition and appreciation, and skill mastery, achievement and freedom. 3. Give people motivation to use and work on their app, done through letting them set goals, track progress, and receive achievements.
I also analysed some of the world’s most popular apps, and found a few common features. Firstly, they are simple, with a clean layout – consistent colour scheme, easy navigation, etc. Secondly, there is only one idea to the app. (BBC is all reading news. Spotify is all listening to and sharing music.) Lastly, they allow for people to connect with each other, be it through commenting, messaging, sharing, etc.
The things that I have underlined above are the main points that carry on into developing my own app. I have learned what to avoid, and how I should set up my app and what features to include, to make it the most successful. This app (multiplication) is making use of the universal need for skill mastery and achievement. I will stick to a simple colour scheme of perhaps blue (one of her favourite colours) and a simple colour such as white. The navigation will be simple, with only one menu section that is clearly labelled with few pages. You will try to beat your high score, achieving a goal, and will be able to share your score with your friends to compare.