Category Archives: Design

DES: Documentary Reflection

Migration – The Journey to Hong Kong from Nicole Chau on Vimeo.

To what extent has the film raised the target audience’s knowledge and understanding of how the theme/event influenced the central characters?

This film has been able to raise the target audience’s (CDNIS Upper School students) knowledge and understanding of how various conflicts have influenced three individuals’ lives. The conflicts discussed in the film include the Second Sino-Japanese War, the Chinese Civil War and the Malayan Emergency, which partly stemmed from the Chinese Civil War. All three individuals interviewed in the film have been affected by one of these conflicts, forcing them to leave their home country and flee to Hong Kong.

Our survey results show that all the respondents understood that through the film we were trying to convey how conflicts have forced individuals to migrate, and the struggles and challenges they faced along the way. Most also understood, that in Hong Kong the individuals were able to live with more freedom and had more opportunities. Through the historical context provided in the film and the content of the interviews, this documentary has been able to successfully inform our target audience about the journey of migration to HK due to certain conflicts during the 1940s-60s.

DES: SMART Goals for T2

S – Review all design and subject-specific elements needed for research, specifically including safety in the research plan (make sure I have all necessary elements). I need to work on this because in my previous unit I missed out on including safety elements in my research plan, which was a very important part of the project.

M – Proofread my work a few days before it is due to make sure I have included everything and also check the rubric and checklist.
A – I will complete this task, but can also ask my peers for feedback.
R – This will allow me to have a more complete and accurate research plan, thus allowing for more relevant and efficient research.
T – This will be achieved by Feb 13 (due date of Criterion A).

DES: Final Heart Valve Design

As mentioned in the video above, my final heart valve was constructed using a single leaflet made from a plastic folder, attached to a styrofoam block. However, throughout the process I made a lot of changes to my original plan.

Firstly, I changed the design of the actual prototype because my original design didn’t work at all. I had originally planned to have to overlapping plastic sheets (kind of like a bileaflet valve) with a rubber band joining them together. However, this plan failed because by overlapping the plastic sheets it was very hard for them to be able to open. My final design works a lot better in terms of allowing water to flow through in one direction because the single plastic sheet will open when water if pushing down on it, but water won’t be able to flow through the other way because the plastic will be covering the hole in the styrofoam. I also changed the design of my stand. In my original plan, the stand was supposed to look more like a rectangular box, with the prototype hanging off a wire loop in the center. I decided to change this design because I realized that it would be harder to present additional visual or textual information, and because it was hard to construct securely (the wires may have been too weak to support the weight of my prototype). My final stand design of a single board with a wire loop is more secure because the wire was closer to the board and would have more support from it. Also, I could present my additional information on the stand next to my prototype, which was more effective because I could use arrows to directly point to certain parts of my model.

DES: Design Day T1

If I could do it again, I would work faster and fail faster, instead of being stubborn and trying to make the same idea work over and over again.This way, I would be able to try more methods in a shorter period of time, and be able to figure out which one would allow me to create the most successful prototype. My group spent a lot of time trying to rework the same idea over and over again, and we ended up spending a lot of time on something that wasn’t even going to turn out to be very successful. If we had worked faster and tried another idea, we could have spent more time on something that would have turned out to be more successful.

I used to think that the creation of prototypes required a lot of detailed planning before the creation process could begin. However, after creating several prototypes today, I now know that even though it does require planning, it is also important to be able to quickly create the prototype as a “draft” to see if the idea would actually work, and whether or not it would be worthwhile to spend more time on it.

I think the elements that worked the best in our first prototype would be the way we resembled the visual appearance and texture of the structures involved in a real heart valve. We used a latex glove to create the “valve” which represented the tissue, and we attached rubber bands to it to portray the chordae tendineae. Although our first prototype failed, I think it is still important to keep in mind what we did, as the form and visual appearance of my final prototype for this design project is still very important.

Key Takeaways Video

DES: Empire of the Sun Graphic Novel Reflection

The main things I learned during this project are the different Illustrator skills and techniques. Before I started this project I had never used Illustrator before, so everything was completely new to me. I had some difficulties with the tools, especially the live paint tool as I didn’t really know why it wasn’t working at first. However, now that I’ve finished the project I feel much more familiar with some of the basic tools.

Visuals can help reinforce a particular message by allowing the audience to have a clearer understanding of what it is. If only text is used, it may be hard to explain abstract or complex ideas to people, so the visuals are able to provide a solid representation of it for the audience. They can also reveal meaning through paying attention to detail – for example, by simply looking at a character’s physical appearance, you can already find out about the character’s age, background, etc.

Most of the challenges I faced were related to the Illustrator tool. For example, when I first started coloring my panels, I didn’t know that I had to fill all the gaps (even if there was something else overlapping it on top like panel borders). This caused me some problems as I had to go back and fix everything before I could start the coloring process. If I were to do this project again, I would think more ahead so I wouldn’t have to go back and fix up the little things in the middle of the process. I would also try the Illustrator live trace to save some time.

Empire of the Sun Graphic Novel-01

DES: Design Day Reflection

During design day, we were introduced to our new design project for English, which is to take a scene from The Empire of the Sun and create a graphic novel sequence from it, incorporating the conventions of graphic novels effectively. This task is to be done on Illustrator.

The main thing I learnt from design day was using the pen tool on Illustrator to create curved and straight lines. Before, I hadn’t ever used Illustrator, so it was interesting to learn and experiment with the basic skills and tools. At first, I had trouble with creating curved lines as I didn’t really understand how the pen tool worked, but after practicing with the instructions provided, I found it got a lot easier and I became more familiar and comfortable in using the pen tool. I also briefly learned how I could turn a scanned pencil sketch into a vector image on Illustrator, which is useful as I can use this skill to digitize my drawings. Here are some of the practices I did with the pen tool today:

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Overall, I think this was a good introduction to the project as I now have a much better understanding of the task and how it will be completed.

DES: Waste Not, Want Not II

 

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This is a screenshot of my packaging design in Sketchup.

How can our understanding of geometry help us reduce our carbon footprint?

Our understanding of geometry can help us reduce our carbon footprint because if we know how to maximize our use of space, then we won’t be wasting as many materials, such as paper, which contributes to deforestation. Also, if we know how to create a net with correct precision then we won’t have to waste materials trying to figure out the correct net for the packaging. To reduce our carbon footprint, we can also try to use more eco-friendly materials. However, with different materials you might have to adapt the geometric design of the packaging to suit the material better.

DES: Waste Not, Want Not

Photo on 9-3-15 at 10.13 am

Top View

 

Photo on 9-3-15 at 10.14 am

Back View

During Design Day today, we had to create a packaging for a fruit (banana) according to the criteria we came up with for a good packaging.  I think our packaging mostly followed the criteria because we wrote at the back how you could open it, so the customer wouldn’t have to go through much trouble trying to access it. You can rip this since it isn’t meant for reusing, so afterwards you can just recycle it. The content is also obvious because the packaging says what is in it. It easy to hold as it can be held as a purse and the contents won’t fall out if you turn the package around. It is also an appropriate size for a banana because there isn’t a bunch of extra space in the package which could cause bulkiness. The packaging is light as it is paper, and durable enough for short trips, such as from home to school/work. However, it isn’t too secure or durable because the material is only paper and could easily rip if roughly handled. The banana could also bruise easily in this packaging. This isn’t too attractive, but it is a minimalistic design which can work for selling bananas as they aren’t fancy products. If we had more time, we could have added some more designs to make it more attractive.  Also, we should have made some holes in the packaging to let air in so the banana wouldn’t become rotten if kept in for a long amount of time.

Criteria for packaging success:
1. easy to open
2. secure
3. contents should be obvious
4. ergonomic
5. protective
6. appropriate size
7. attractive
8. light
9. durable